Sorry...
http://www.ritualistic.com/cgi-bin/ubb/ultimatebb.cgi
Search found 4 matches
- Fri Feb 01, 2002 2:05 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: 3DS Max 4 + Char Studio 3.1 plugins
- Replies: 5
- Views: 5636
- Fri Feb 01, 2002 2:04 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: 3DS Max 4 + Char Studio 3.1 plugins
- Replies: 5
- Views: 5636
Hmmm....well, in that case I'll stick with Heavy Metal F.A.K.K.2 's Quake2 engine; it has a DYNAMIC (read: 3DS Max Char Studio) exporter plugin which enables you to create fully functional game content.
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- Thu Jan 31, 2002 2:08 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: 3DS Max 4 + Char Studio 3.1 plugins
- Replies: 5
- Views: 5636
- Wed Jan 30, 2002 10:39 am
- Forum: Drakan Level Editing and Game Mods
- Topic: 3DS Max 4 + Char Studio 3.1 plugins
- Replies: 5
- Views: 5636
3DS Max 4 + Char Studio 3.1 plugins
Done quite a bit already in game editting.
I'm new to Drakan editing however.
Busy with Heavy Metal f.a.k.k.2 editing
http://www.ritualistic.com/cgi-bin/ubb/ultimatebb.cgi?ubb=forum&f=9
Most games lack a decent 3DS Max(4) native plugin but instead use some sort of 'converter' process.
Does Drakan ...
I'm new to Drakan editing however.
Busy with Heavy Metal f.a.k.k.2 editing
http://www.ritualistic.com/cgi-bin/ubb/ultimatebb.cgi?ubb=forum&f=9
Most games lack a decent 3DS Max(4) native plugin but instead use some sort of 'converter' process.
Does Drakan ...