Search found 17 matches
- Wed Oct 03, 2018 3:09 am
- Forum: Drakan Level Editing and Game Mods
- Topic: BuXXes Drakan Modding Tools (DB Reader / Blender Scripts)
- Replies: 0
- Views: 46330
BuXXes Drakan Modding Tools (DB Reader / Blender Scripts)
BuXXes Drakan Modding Tools (DB Reader / Blender Scripts) Description: This is a collection of modding tools for Drakan Order of the Flame. If you encounter problems please write in Discord (fast response) or the forum (might take longer). .adb can only be opened and not yet exported as .rea you ...
- Wed Aug 15, 2018 10:18 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Browser-based (Javascript) REO / OBJ Converter
- Replies: 2
- Views: 15153
Re: Browser-based (Javascript) REO / OBJ Converter
Yep, the converter expects a fully textured model. Will try to integrate a workaround. If you encounter more problems, please post it so I can fix.
- Thu Aug 09, 2018 5:14 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Browser-based (Javascript) REO / OBJ Converter
- Replies: 2
- Views: 15153
Browser-based (Javascript) REO / OBJ Converter
As some people pointed out, the use of the python converter which needs the python runtime, was not practical enough. So right now there is no more excuse :D. I wrote a converter using pure html/css/js with no libraries or extras needed. It works offline in the browser. There is a file for REOtoOBJ ...
- Thu Jan 05, 2017 9:12 pm
- Forum: Drakan: 10th Anniversary mod (single player only)
- Topic: Drakan HD Texture Pack
- Replies: 18
- Views: 128632
Re: Drakan HD Texture Pack
I dont think we were fighting at all. Just constructive criticism . We need to find some consent on the style if we want to have a reasonable final product.
- Mon Aug 29, 2016 11:18 pm
- Forum: Drakan: 10th Anniversary mod (single player only)
- Topic: Drakan HD Texture Pack
- Replies: 18
- Views: 128632
Re: Drakan HD Texture Pack
Sad to hear that but I wont judge you. I dont have much free time right now either. So perhaps we meet again when there is some time Till then seeya
- Thu Aug 25, 2016 8:11 pm
- Forum: Drakan: 10th Anniversary mod (single player only)
- Topic: Drakan HD Texture Pack
- Replies: 18
- Views: 128632
Re: Drakan HD Texture Pack
(Dont give my text an agressive or offensive voice in your head when you read this :) ) First off: I know they are not seamless and many textures need reworks (already mentioned on the page :) ). Regarding the source of the textures / parts of the textures: I took my resources from which ever place ...
- Mon Aug 22, 2016 10:25 pm
- Forum: Drakan: 10th Anniversary mod (single player only)
- Topic: Drakan HD Texture Pack
- Replies: 18
- Views: 128632
Re: Drakan HD Texture Pack
Great. We already have some double entries now so we will have to find a system to cope with this. I will think about something and integrate it to the site when ready. My first impression: everythings looks better but i dont agree with the "colorful" character. In comparison to my textures (which ...
- Thu Aug 11, 2016 4:37 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Python .OBJ to .REO Converter
- Replies: 3
- Views: 18294
Re: Python .OBJ to .REO Converter
I just added some more screenshots from a little test. Perhaps my skills using the editor are just bad but I think there might be a bug. As you can see I positioned Spyro with custom rotation and scale parameters (Instance Properties) and these changes were also correctly displayed in the 3D View ...
- Wed Aug 10, 2016 11:12 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Python .OBJ to .REO Converter
- Replies: 3
- Views: 18294
Python .OBJ to .REO Converter
Heyho, Just finished the .obj to .reo converter. As always, it is not perfect but it works. It uses .obj and .mtl files to generate a textured model in .reo format. Main problems: - Of course there is no 1:1 conversion possible (bspheres, bboxes, lighting etc are not used in .obj definitions ...
- Wed Aug 10, 2016 5:35 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Drakan Filetypes Manual (.reo uncovered)
- Replies: 0
- Views: 51189
Drakan Filetypes Manual (.reo uncovered)
During my development of the .reo to .obj converter I investigated the .reo file structure and thought that it would be nice to have those kind of information packed in one place. Perhaps we could have it for the .rec files and other stuff too if applicable. So this .pdf document summarizes the ...
- Tue Aug 09, 2016 5:11 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Python .REO to .OBJ Converter
- Replies: 3
- Views: 18267
Re: Python REO. to OBJ. Converter
Put some more effort into this and got a version with .mtl file generation and some bug fixes. Right now theres still a problem for some files (if the vertices are in the file but never used in a polygon...) Will work this one out tomorrow. Stay tuned. Side Note: does anyone know what the "fl 2S ...
- Mon Aug 08, 2016 6:10 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Making drakan *.Reo to *.Obj or *.Dae converter
- Replies: 25
- Views: 75652
Re: Making drakan *.Reo to *.Obj or *.Dae converter
tl;dr; : Converter does not generate correct model. It gives much more vertices than necessary. Further info in the other thread. As pointed out in the other thread, about the Python Converter, this one still seems to be broken. I dont want to double post so I just want to link to it: https ...
- Mon Aug 08, 2016 6:06 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Python .REO to .OBJ Converter
- Replies: 3
- Views: 18267
Re: Python REO. to OBJ. Converter
I already used the most updated version ( Aug 07, 2016) with the QT gui and I still got the wrong model. In the following screens you see the generated output file contains much more vertices (180) than it should (32). Theres something definately wrong in this one. REOtoOBJConverter-Problem2.jpg ...
- Mon Aug 08, 2016 2:15 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Python .REO to .OBJ Converter
- Replies: 3
- Views: 18267
Python .REO to .OBJ Converter
Heyho, I just tested the REO to OBJ converter posted here and it did not work out for me (The generated obj. files were wrong regarding vertex count and face count. Arokhs soul crystal for example had some weird additional vertices and faces) . Furthermore, the whole hassle with binaries, runtimes ...
- Sun Aug 07, 2016 5:03 am
- Forum: Drakan: 10th Anniversary mod (single player only)
- Topic: Drakan HD Texture Pack
- Replies: 18
- Views: 128632
Re: Drakan HD Texture Pack
Regarding the "not open source, cause its not clean enough yet" argument: Just think of the bus factor. Would be a shame if the only reason a project dies is due to the fear of being ridiculed. First KISS then we can talk about optimizations. And if it is open source, everyone may contribute and fix ...