should Surreal re-release Drakan as freeware?
Well, I've been improving graphics today. I've changed the base engine, from Quake2 to Quake2MAX (here I want to already thank the staff creating this wonderful engine, and the other brave tutorial makes who's work taught me how to see through in Quake2).
Quake2MAX has a very impressive performance, just look at these realtime shadows:
http://www.geocities.com/assassinhun/te ... adows1.jpg
http://www.geocities.com/assassinhun/te ... adows2.jpg
I will be trying to add some new things, working hard on the stuff. Stay focused.
Quake2MAX has a very impressive performance, just look at these realtime shadows:
http://www.geocities.com/assassinhun/te ... adows1.jpg
http://www.geocities.com/assassinhun/te ... adows2.jpg
I will be trying to add some new things, working hard on the stuff. Stay focused.
OOoooooooooooo it's been a while I posted here, was it?
Well, some news.
New weapon classes added - close quarter weapons, magic weapon. These act like their name suggests, and have a special ability: if you keep holding the attack button, you can charge their attacks up (in limits, of course - no "I am charing for 30 minutes now" effects lol). Bulking yourself up with a close quarters weapon will cost lots of stamina, magic boosting will take heaps of mana, though. Well, everything comes at a price! 0=)
Rideable/flyable monsters are also added now. You can either let them control themselves while you ride them (so you can shoot with arrows/cast spells meanwhile) or control them manually. Both method has it's adventages/disadventages. It will be fun to see dragons and riders finally being able to act seperately though!
And, something really new: I could change Quake2 to be able to load weapon properties from external file! This should able mapmakers do their own weapons, and not be limited to use the hardcoded weapons of the game.
And, at this point I must declare: the big changes to the game are done! Right now I will shift my efforts to bugfinding instead of coding new things into the game (most important things are coded in now as you can see). Stay focused.
Well, some news.
New weapon classes added - close quarter weapons, magic weapon. These act like their name suggests, and have a special ability: if you keep holding the attack button, you can charge their attacks up (in limits, of course - no "I am charing for 30 minutes now" effects lol). Bulking yourself up with a close quarters weapon will cost lots of stamina, magic boosting will take heaps of mana, though. Well, everything comes at a price! 0=)
Rideable/flyable monsters are also added now. You can either let them control themselves while you ride them (so you can shoot with arrows/cast spells meanwhile) or control them manually. Both method has it's adventages/disadventages. It will be fun to see dragons and riders finally being able to act seperately though!
And, something really new: I could change Quake2 to be able to load weapon properties from external file! This should able mapmakers do their own weapons, and not be limited to use the hardcoded weapons of the game.
And, at this point I must declare: the big changes to the game are done! Right now I will shift my efforts to bugfinding instead of coding new things into the game (most important things are coded in now as you can see). Stay focused.
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- Dragon
- Posts: 122
- Joined: Sat Jan 04, 2003 1:33 am
- Location: Portugal
- Contact:
-
- Dragon
- Posts: 122
- Joined: Sat Jan 04, 2003 1:33 am
- Location: Portugal
- Contact:
-
- Dragon
- Posts: 122
- Joined: Sat Jan 04, 2003 1:33 am
- Location: Portugal
- Contact:
I started a small map for Drakan PC 2 trying to keep it simple, Although seeing we now have flying beasts in the game I'll have to make it biggger than I was going to try.
Oh and the website will be up soon i'm still thinking about where it should be hosted like at source forge or just on my server.(I havn't decided yet)
Oh and the website will be up soon i'm still thinking about where it should be hosted like at source forge or just on my server.(I havn't decided yet)