OOoooooooooooo it's been a while I posted here, was it?
Well, some news.
New weapon classes added - close quarter weapons, magic weapon. These act like their name suggests, and have a special ability: if you keep holding the attack button, you can charge their attacks up (in limits, of course - no "I am charing for 30 minutes now" effects lol). Bulking yourself up with a close quarters weapon will cost lots of stamina, magic boosting will take heaps of mana, though. Well, everything comes at a price! 0=)
Rideable/flyable monsters are also added now.
![Smile :)](./images/smilies/icon_smile.gif)
You can either let them control themselves while you ride them (so you can shoot with arrows/cast spells meanwhile) or control them manually. Both method has it's adventages/disadventages.
![Smile :)](./images/smilies/icon_smile.gif)
It will be fun to see dragons and riders finally being able to act seperately though!
And, something really new: I could change Quake2 to be able to load weapon properties from external file! This should able mapmakers do their own weapons, and not be limited to use the hardcoded weapons of the game.
And, at this point I must declare: the big changes to the game are done! Right now I will shift my efforts to bugfinding instead of coding new things into the game (most important things are coded in now as you can see). Stay focused.
![Smile :)](./images/smilies/icon_smile.gif)