your drakan II
your drakan II
browsing this site i noticed that some of you are programming a new episode of drakan with the quake II's engine,but you aren't talking about it since the end of august.how is it going?would it work on my old pentiumII with 3dfx2?when will we have a demo from your work?
I really thank you for what you are doing,keeping drakan alive on pc after sony put it on PS2 is a really good action
I really thank you for what you are doing,keeping drakan alive on pc after sony put it on PS2 is a really good action
quake 2 da pwnage
shiny is a dday and kots2k player !
dday da pwnage :D
www.planetquake.com/ddc
give it a try if you want
(1AD)Shiny is me btw
back to this topic
yes good action if it is going to be released some time
if not bad action !
and if you can run quake2 on your pc pox then you could run that to i guess
shiny is a dday and kots2k player !
dday da pwnage :D
www.planetquake.com/ddc
give it a try if you want
(1AD)Shiny is me btw
back to this topic
yes good action if it is going to be released some time
if not bad action !
and if you can run quake2 on your pc pox then you could run that to i guess
- Arokhs Twin
- Site Admin
- Posts: 1295
- Joined: Wed Jul 18, 2001 9:36 pm
- Location: United Kingdom
- Contact:
-
- Dragon
- Posts: 122
- Joined: Sat Jan 04, 2003 1:33 am
- Location: Portugal
- Contact:
The current game supports any engine I attach to it, and this applies to every engine, not just the rendering (so the 3D) engines.
Current layout:
*graphics engine: OGRE3D (Irrlicht also supported, but modells are made in OGRE format...)
*sounds engine: OpenAL / FMOD
*physics engine: Newton Game Dynamics
Planned and quite sure members:
*networking layer/engine: RakNet
*GUI engine: CEGUI (Crazy Eddie's GUI)
*AI engine: FEAR
However, due to the nature of my application, I can easily switch any of those without any rewriting needed to my code. Lets me change engines pretty fast and easy.
Pox - well, Quake2 IS quite useless as now I see. It's just too outdated and narrow in too many parts to be worthy to work with. Imho, the new engine already supports some things in wider scope than how Quake2 does.
And we are all doing our best to make a good game. I *hope* it will come out as something good in the end though
Darklord - well said
Current layout:
*graphics engine: OGRE3D (Irrlicht also supported, but modells are made in OGRE format...)
*sounds engine: OpenAL / FMOD
*physics engine: Newton Game Dynamics
Planned and quite sure members:
*networking layer/engine: RakNet
*GUI engine: CEGUI (Crazy Eddie's GUI)
*AI engine: FEAR
However, due to the nature of my application, I can easily switch any of those without any rewriting needed to my code. Lets me change engines pretty fast and easy.
Pox - well, Quake2 IS quite useless as now I see. It's just too outdated and narrow in too many parts to be worthy to work with. Imho, the new engine already supports some things in wider scope than how Quake2 does.
And we are all doing our best to make a good game. I *hope* it will come out as something good in the end though
Darklord - well said
- Arokhs Twin
- Site Admin
- Posts: 1295
- Joined: Wed Jul 18, 2001 9:36 pm
- Location: United Kingdom
- Contact:
The storyline won't be the same due to copyright reasons and as far as I know, it won't even have Rynn and Arokh in it or even based on Drakan for the same reason. It will however have similar named characters so in all intents and purposes it will be Drakan 2 for the PC but with changed place / character names.
Assassin, can you fill us in with more details on this?
Assassin, can you fill us in with more details on this?
Well, AT got the point fairly well. The official Shadowbringer is in no way related to Drakan or Drakan2. The campaign it will ship with (that's if we will get a campaign done until release) will be a totally unrelated thing to Drakan, not even remotely.
However, since the game will be easy to MOD and easy to make new campaigns to, you can count on Drakan continuing of some sort for sure. Afterall, that was our basic aim!
However, since the game will be easy to MOD and easy to make new campaigns to, you can count on Drakan continuing of some sort for sure. Afterall, that was our basic aim!
-
- Dragon
- Posts: 122
- Joined: Sat Jan 04, 2003 1:33 am
- Location: Portugal
- Contact:
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by ASSASSIN</i>
The campaign it will ship with will be a totally unrelated thing to Drakan, not even remotely.<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Aww, that means I'm writing for nothing? Oh, fiddlesticks!
[xx(]
The campaign it will ship with will be a totally unrelated thing to Drakan, not even remotely.<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Aww, that means I'm writing for nothing? Oh, fiddlesticks!
[xx(]
-
- Dragon
- Posts: 122
- Joined: Sat Jan 04, 2003 1:33 am
- Location: Portugal
- Contact:
It's all about the underground movement. Don't talk about it, and no-one will know that we're infringing some laws... anyone mentioning it in other place than the development forum shall be terminated. This way, we shall have our Drakan, reeeally Drakan, without anyone knowing a thing.
mmmkay, where is my pill?
mmmkay, where is my pill?