Listed here are these levels which are of decent quality; note those are the only levels that will be included in the Drakan Community Patch.
First, let's get the 10 original Drakan MP levels out of the way. Those are:
- Alwarren of Death (Air)
- Arena of Death (Air)
- Grotto of Death (Air)
- Nemesis (Air)
- Island of Death (MD)
- Rise to Power (MD)
- Volcano of Death (MD)
- Hill of Fire (Ground)
- Relic (Ground)
- Sanctuary (Ground)
However, some of them have various design issues, which detract from the proper multiplayer experience:
- Alwarren of Death:
Very good overall, but the cave with the magma powerup is a prime camping spot (with free heals to boot!).
Severity of issue: minor. - Grotto of Death:
Great level, with a small balance problem - two very powerful pickups (ice weapon + invulnerability rune) are located in a relatively secluded area, and very close to each other; this combination effectively allows a skilled player to exert more or less complete control of the area in question; displacing them from there can be a highly challenging task, to say the least.
Severity of issue: minor to moderate. - Island of Death:
An otherwise well-made map, which has prime camping spots for both humans and dragons alike - great for a picnic, maybe; but not so good for actually playing multiplayer.
Severity of issue: moderate to severe. - Volcano of Death:
Another map which has well-designed level geometry - but it also suffers from a balance problem, in that it can be unduly difficult to actually defeat the dragon; in other words, the other players on the ground are at too much of a disadvantage.
Severity of issue: moderate.
MotD is the "official" term, which is how it appears in the game itself as well as in the manual; but QoD is the one that actually caught on.
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Now, as for the fanmade MP maps:
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Air levels:
I've checked all of them by myself, and about half of them are actually good.
A few are marginal to say the least - and the remaining ones aren't worth playing at all, IMO.
The good ones are:
- Dragons Den: an OK hybrid Air duel/FFA map; it has some minor playability issues (duel health pickups have excessively long respawn interval), and the level geometry is a bit unpolished in some places. The former is easily fixable, but the latter would involve a fair bit more effort.
- Dragon's Lair: another OK map, loosely based on the stock Grotto of Death MP level, but somewhat more open.
- Fortress: fairly good map; there are also arena variants of it, with different elemental weapons.
- Fountain of Life (both 1 and 2): very nice maps made by Sserpenthraxus; FoL2 is almost identical to the first one, except that the "Pray to the Serpent" shrine (powerup pickup spot) near the magma powerup seems to have been fixed (it's rather buggy in FoL1).
- Oasis: another fairly good map; it's relatively compact, thus good even with only 2-3 people playing,
- Tropic: very nice map; because of its size, it's best played with 4+ people.
- Wartok Canyons (Air): a cut-down and modified version of the Wartok Canyons SP map, it's an OK map; suffers from some minor glitches (including the nonfunctional Dragon Haste powerups, misdeclared as "Rynn powerups"), but still very much playable.
- Dragon Sea of Fire & Storm: a visually very nice map based on the Islands SP level, but unfortunately plagued by numerous bugs (possibly fixable though); it's also quite large, so it'd be best to play it with at least 5-6 people.
QoD levels:
All of them have been checked by various people; the general consensus is that only 3 QoD maps are actually good.
Those are:
- DQtest (aka DragonsQuest): a very nice QoD-like map (it's actually mixed Air/Ground, not pure QoD); well-designed and fun to play - best with teams enabled, since that makes another interesting territory-defense mechanic come into play.
- Dragon-Ride: another fun mixed Air/Ground map; the Ground aspect could use a bit of polish (eg. putting interesting stuff in all those empty houses), but it's still very much playable.
(NOTE: it also has a QoD Duel variant, with 2 dragons behaving as per usual QoD rules) - Fossil Canyon: unlike the previous 2, this is actually a true QoD map - and a pretty good one, at that; it has pretty much everything a good, well balanced QoD map should have; my only complaint is that its aesthetics could use a little improvement, but that hardly affects the overall playability.
- Flying Battleships: suffers from some serious bugs, especially when running on a dedicated server - but it's built around an interesting premise; also it might actually be salvageable, albeit with some substantial editing.
- Frosty 0: interesting idea, but somewhat lackluster execution. Although technically kinda playable, it could certainly use some improvements.
- Grove: another case of a flawed gem - actually not bad at its core, but rather unpolished; also has some geometry errors, as well as very bad dragon camping spots. Might be useful as an intermediate product for making a new QoD map.
Ground levels:
The actually decent maps:
- Aquazone: a fairly good FFA map,
- Bloodland: a large, OK FFA map (best for 4+ players), from the WoB clan; has minor FPS issues in some areas, but remains playable,
- Colosseum: an OK, playable FFA map.
- Cosmos: a fairly good duel map, with a good selection of weaponry.
- Frost Relic: essentially a combination of the Relic and Hill of Ice and maps,
- Frozen Dead: OK duel map,
- Frozen Duel: nice duel map (although it could use some background music),
- Hill of DragonFire: a variation of the Hill of Fire map,
- Hill of Ice: an icy variation of Hill of Fire,
- Ice Islands: nice FFA level with an instadeath water gimmick,
- Instagib Duel: exactly what it says on the box; simple map, but quick & fun to play,
- Ironthorn Woods: an OK, fairly compact FFA map,
- Katana Duel: OK duel map,
- RSaulkaros: very interesting multi-map level, featuring several unusual (for Drakan) gameplay elements,
- Sands of Illusion: an OK FFA map,
- The Keep: nice duel map; it could be further improved by adding some music,
- Tigers of the Rainforest 2: a nice FFA map made by Sserpenthraxus,
- Village of Death: a large FFA map, best for at least 5-6 players; could use some background music though,
- Legend: an OK FFA map; but note that the sequel (Legend 2) doesn't seem to be quite as good,
- White Wolf Colosseum: a good, classic duel map that was very popular in the heyday of Drakan multiplayer (NOTE: it's not at all related to the Witcher saga; that's just a coincidence).
- #2 <Arena> Pools of Hope (from the AoH series),
- #7 <Arena> Aeron's Staff (also from the AoH series),
- Amen,
- Ancient Rivals {Hide-and-seek},
- Blade Master,
- Bladerun,
- Bloodsport,
- Call of Cthulu (minor geometry bug at the central platform, but still very much playable),
- Castle II,
- Citadel (has some known bugs, but should be playable),
- Cliffs,
- Colony,
- Cragscleft Prison (yes, it's a Thief reference),
- Crater of Death,
- Dragonmire Swamp (aka Swamparena 3) {a FFA archery map},
- Good vs Evil {CTF},
- Kaleido,
- Magic Maze,
- Mauls,
- Mutiny,
- Queen of the Hill,
- Rainmarsh,
- Ruined Temple {4-player ranged duel},
- Runeless Relic (a rebalanced version of Relic),
- Spellcaster (FFA map with projectile magic weapons),
- Team Islands {CTF} (quite large, obviously for at least 5-6 players},
- The Island 2,
- Vampires {Team Arena} (a classic from the AFW clan; not exactly great by modern standards, but playable nonetheless),
- Vengeance.
- Avalon (an unfinished tBtB guildhouse?),
- Hide and Seek,
- Super Paintball Arena,
- Tropic Paintball,
- WheelOfTime (from The Blood that Binds; left in for old times' sake).
- Andhorn,
- Auropolis (fails to load at all on a dedicated server).
- Hai-Ding Village,
- Katana War (nice terrain design, but quite poor balance),
- Rage (not bad, but the weapon pickups are horribly bugged - Rynn "can't reach that"; she never can),
- Sacred Realm (clearly unfinished CTF map; would be decent if finished),
- Stalkers (team map with an interesting premise, but somewhat lackluster execution),
- The Dragon Arena (functional but rather bland; could use some extra decoration and music).
NOTE: There are also some fanmade maps which have good design in the geometric/aesthetic sense, but suffer from serious playability issues; due to being rather poorly balanced (eg. Katana War).
Some of those can be fixed relatively easily - either by changing the relevant class properties in the Level Editor, or by moving and/or reassigning the weapon & health pickups.
Hopefully these maps will be eventually improved in the future, and re-released as new versions of the existing maps.