Hi everyone:)
Thank for your post. My assumption was to make this project completly free in 100% and I'm aware of copyright infrigments:) Even when we change name it will be still similar to Drakan so
I cannot accept money. But I can accept new models(structures,NPCs), animations,tips, game ost, useful programs to terrain or advanced terrains(cave systems), Unity tutorials and just technical support
![Smile :)](./images/smilies/icon_smile.gif)
You know, for money I can buy some new assets such as flying Dragons or combat animation. It'll be helpfull to support by money these artists who created such incredible assets. Maybe you guys thinking, why I do this, it takes a lot of time and I don't even plan to make money from this, surely money helps in game development. I really like Drakan, so even when I don't make profit from this I can learn some Unity and GameDev:)
Right now I thinking about where to upload this? Project is getting bigger and bigger. Best solution is upload this to cloud and periodically add new updates. But what is the best hosting service so Players can play this in easy way? Just click "Download" with automatic updates feature:) It sounds really good. There are a lot of game that works in this way, such as new free game "Unreal Tournament".
SolidWorks sounds good. In any 3D model programs, engines(Unity, Unreal, CryEngine or Source Engine of Valve) ->we can do incredible games in these tools. Even we can able to make completly new game just by making mod (Counter Strike for example). I tried in past make new levels in Drakan Editor but I failed, it was very buggy in 2003-2005 so I've been able to only make some modifications in some levels. Right now when we talk about 3D model programs I know Blender environment. One ways to make advanced terrains convert Terrain to mesh and rotate upside down (in Unity unfortunately we cannot rotate Terrain).
For me it'll be necessary to not naming it "Drakan". Maybe leave just "OpenOOTF". Without ":A Drakan Remake" or replace it another subtitle such as:
- "Rynn adventure". Rynn has very long adventure with goes through a very large number of lands/worlds.
- "Arokh revival". Using Heron's Crystal it changes completly Rynn in powerfull Warrior with Dragon.
- "Dark Union Reborn". Game started with Evil invasion of the village.
- "New Order". The end of the game can change everything
- "Rescue Delon". For Rynn is only family member, so she will do everything to rescue him.
- "Order Corrupted"
- "Sword of Destiny". Of course Rune Blade, without it she cannot overcome Navros.
- Rift Crystal(There some mention about artifacts such as in Harry Potter series)
I think also about main plot. Change name of Rynn and Arokh? Levels, lands and weapon names?
http://www.fantasynamegenerators.com/ -> Very nice tool. But I don't want to make this game "Generated" but "Created"
![Very Happy :D](./images/smilies/icon_biggrin.gif)
There some possibly modifications about names:
- "Rynn"-> "Lynn" .
- "Arokh" ->"Atho, The Eternal"
- "Grotto">"The Frozen World"
- "Islands"->"The Changed Archipelago"
- "Wartok Canyons" ->"The Great Continent"
What you thinking about it? Maybe you have some suggestions?
New screenshots as always:
Chapel in Ruined Village, we can pick up there some health potion and fire crystal. Of course you will have to overcome Scavanger
Of course Ruined Village, Rynn approaching to Arokh's Lair
Arokh's Lair, we had in Drakan OOTF the same level "Ruined Village" but in this game it'll be separate level.
![Image](https://i.imgur.com/ILhQjgf.jpg)
I've made some winter scenery in Wartok Canyons so Grotto level it will be easier to make. I had to change tree textures, add snow rock materials but I haven't made snow particles.
![Image](https://i.imgur.com/dgjlHWY.jpg)
Troll crate looks pretty good. I can not wait that Rynn will jump on them
Fog is much more stronger in this part of Wartok Canyons
Vulcano world is very interesting level. Of course I want to make much more objects in this Game than Drakan OOTF.
Here we have Rift World
![Smile :)](./images/smilies/icon_smile.gif)
I think it was worth starting this level because since I started to make the end of the game, I have to finish and the whole game
![Smile :)](./images/smilies/icon_smile.gif)
There is example of level that has "Terrain ceiliing". In Unity we cannot rotate it. When we convert it into mesh we can but it'll be hard to modify it in future when something has to change.
In Unity we have very nice
https://assetstore.unity.com/ contents. In easy way we can import new assets to game. We can search "Free" assets, and we can make incredible game. For me personally it is hard to make cave system but I try my best
![Smile :)](./images/smilies/icon_smile.gif)
When we talk about coding, in Unity I usually use C#. I rather can write simple codes, conditions, switch statement or triggers. Collaboration service can helps in coding, some users or project managers can upload some useful codes:)