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3DS Max 4 + Char Studio 3.1 plugins

Posted: Wed Jan 30, 2002 10:39 am
by c0
Done quite a bit already in game editting.
I'm new to Drakan editing however.

Busy with Heavy Metal f.a.k.k.2 editing
http://www.ritualistic.com/cgi-bin/ubb/ ... =forum&f=9

Most games lack a decent 3DS Max(4) native plugin but instead use some sort of 'converter' process.

Does Drakan have 3DS Max 4 + Char Studio 3.1 export plugins already ?

Any good (script customizable) game engines around with large forum community lately with decent import / export support ?

Thanx for your help,

c0

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"Count Zero Interrupt: On receiving an interrupt, decrement the counter to zero"
(Old Programmers Language)

Posted: Wed Jan 30, 2002 9:34 pm
by Drakon Rider
e-mail me

admin@drakan.ru

if you need REO export plugin for 3DSMAX4 ... my FTP server is down for a few time :(

Posted: Thu Jan 31, 2002 2:08 pm
by c0
Already downloaded them.

Do they support Character Studio based biped rigged models ?

Posted: Thu Jan 31, 2002 6:30 pm
by Drakon Rider
well... i have repaired my server (really was power supply unit crash) and now you can get plugins and some other stuff i use or plan to use in drakan level editing and mod making :

ftp://drakan.adm.nw.ru/pub/dev_tools/

as for REO plugins (there are really 2 plugins - for import and export) they are for static objects only ... you need Softimage to work with Riot Engine Characters .rec (new ones) and Riot Engine Animations .rea ...

Posted: Fri Feb 01, 2002 2:04 pm
by c0
Hmmm....well, in that case I'll stick with Heavy Metal F.A.K.K.2 's Quake2 engine; it has a DYNAMIC (read: 3DS Max Char Studio) exporter plugin which enables you to create fully functional game content.

www.ritualistic.com/forum

Posted: Fri Feb 01, 2002 2:05 pm
by c0